Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 14, 2006, 10:30 PM // 22:30   #1
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Advertisement

Disable Ads
Default Sandbox Areas

I've always just wanted to be able to test things without silly limitations in some areas. So I was thinking, why not create Sandbox type areas to do whatever you like? Here's my suggestion:

When you enter the Isle of the Nameless or your Guild Hall it will be a Sandbox Area. And by that I mean you are free to use skills and do things you wouldn't normally be able to do. This would involve changing the Hero Screen temporarily while in the area to the following:

Attributes
  • Attributes can be changed freely and can be leveled up to their most maximum possible, for instance blood could be at 19 since you could use Awaken the Blood and +1 20%, although attribute enhancing things have no effect here.
  • You can change your skill bar freely
  • You can change your Secondary Profession
  • You can change your armor level
  • You can change to an option where your mana and health are infinite
  • You can change your walking speed
  • You can make a limited amount of friendly and unfriendly NPCs with skills and items you've unlocked to practice against.

Since this is just for the sake of testing builds and ideas and fun, I don't really see any downfalls. I think it's alright to let people see what something can be at it's best possible circumstance instead of trying to cast something with a long recharge with Glyph of Elemental Power and not getting the +1 (20%) or something. Also, who wouldn't want to enter their guild hall and start using skills and what not while the guild leader sets up the fight to see what they can get off?
Kai Nui is offline   Reply With Quote
Old Sep 15, 2006, 12:04 AM // 00:04   #2
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

Hmm............. Interesting..
But we can only travel to towns and outposts, where there is no fighting (except for NPCs) I'd rather have the hall and a little teleporter to the sand box.
gameshoes3003 is offline   Reply With Quote
Old Sep 15, 2006, 07:14 AM // 07:14   #3
Krytan Explorer
 
Tyggen's Avatar
 
Join Date: Jul 2006
Profession: Mo/Me
Default

I was thinking about something like this on the way to classes this morning, would be a nice addition to the pvp areas.

I'd really appreciate it if there was a pve area on the Islands where you could select monster levels, number, type, whatever (if you want to fight 50 level 1 chaos wurms at once go ahead). The monsters would, of course, give no experience or items, this is purely for testing builds and whatever else you would want to do.

Testing pve builds sometimes takes a really long time if you need to level the char to 20 and cap the skill you need, this would allow me to test out ideas in pve without having to start over. I can test it in pvp, of course, but it isn't the same.
Tyggen is offline   Reply With Quote
Old Sep 15, 2006, 02:38 PM // 14:38   #4
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Sandbox mode is always fun. it will be cool to see a new mechanic in GW that could have like a small area in the Isle of the Nameless that you could walk into, and you would experience the effect you would have if you were in town, so you can change your stats and skills without having to actually map out.

Also the Isle of the Nameless should be updated with more NPC's.... like sinner and ritualist.
Terra Xin is offline   Reply With Quote
Old Sep 16, 2006, 10:32 AM // 10:32   #5
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Default

Actually I thought there was a ritualist on isle of the nameless...
Kai Nui is offline   Reply With Quote
Old Sep 16, 2006, 12:29 PM // 12:29   #6
Banned
 
What Now Homie's Avatar
 
Join Date: May 2005
Guild: I'm currently looking for a PvP guild
Profession: W/
Default

/signed
What Now Homie is offline   Reply With Quote
Old Sep 16, 2006, 12:51 PM // 12:51   #7
Academy Page
 
Join Date: May 2006
Guild: [TTA]
Default

great idea
Zynalk is offline   Reply With Quote
Old Sep 16, 2006, 02:37 PM // 14:37   #8
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

there is??>?

omg... Time for me to battle^^
Terra Xin is offline   Reply With Quote
Old Sep 16, 2006, 02:52 PM // 14:52   #9
Frost Gate Guardian
 
AnnaCloud9's Avatar
 
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
Default

Quote:
Originally Posted by Tyggen
I was thinking about something like this on the way to classes this morning, would be a nice addition to the pvp areas.

I'd really appreciate it if there was a pve area on the Islands where you could select monster levels, number, type, whatever (if you want to fight 50 level 1 chaos wurms at once go ahead). The monsters would, of course, give no experience or items, this is purely for testing builds and whatever else you would want to do.

Testing pve builds sometimes takes a really long time if you need to level the char to 20 and cap the skill you need, this would allow me to test out ideas in pve without having to start over. I can test it in pvp, of course, but it isn't the same.
I can see this working only if the monsters you choose to fight here would be on a list of creatures you've already encountered. Having free reign on what to 'find the weaknesses on' takes away the excitement of first encountering them, don't you think? And eventually you'll have their pattern down (skill usages) and be left with "I'm bored, and the AI is terrible" feeling. I'll give a sideways thumb to this idea.
AnnaCloud9 is offline   Reply With Quote
Old Sep 16, 2006, 07:35 PM // 19:35   #10
Krytan Explorer
 
Tyggen's Avatar
 
Join Date: Jul 2006
Profession: Mo/Me
Default

Quote:
Originally Posted by AnnaCloud9
I can see this working only if the monsters you choose to fight here would be on a list of creatures you've already encountered. Having free reign on what to 'find the weaknesses on' takes away the excitement of first encountering them, don't you think? And eventually you'll have their pattern down (skill usages) and be left with "I'm bored, and the AI is terrible" feeling. I'll give a sideways thumb to this idea.
True, didn't think of it that way. Just tired of having to rush a character to someplace new every time I want to test something (not planning on buying more slots, so no room for one primary per slot ). As long as it goes for account, not character it'd work pretty much the same way, except it should be monsters you've killed, not encountered.

Actually, I think this would be hilarious... 8 man team vs Glint and Kuunavang supported by a horde of burning titans, for those late nights when the game slows up a bit

Last edited by Tyggen; Sep 16, 2006 at 07:38 PM // 19:38..
Tyggen is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:02 PM // 14:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("